﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YFrameWork.RunTime
{
    /// <summary>
    /// 默认的UICanvas
    /// </summary>
    public class DefaultUICanvas : UICanvasBase
    {
        public override void Init()
        {
            //TODO 不用预制体的话实例化出来
        }
    }
}